using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Game/Data/" + nameof(QuestChat))]
[System.Serializable]
public class QuestChat : Quest
{
    public Dialogs dialogs;

    public QuestChat()
    {
        base.questType = QuestType.Chat;
    }
}
